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Like all other survival horror titles at the time, Silent Hill 1 contained only the 3D "tank-style" control scheme. This was a good change, and it definitely works better, but the old way wasn’t so bad that we should have written the game off because of it, was it? I certainly found the control scheme refreshing despite my occasional, fruitless attempt to shift the camera – but then again, I have often been accused of lenience. Otherwise, the right stick would control the camera, just like in most other 3rd person games.
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In the PS3 version, they kept the item manipulation interface in there, but made it so that you had to hold down a button to access it.
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Without doubt, the biggest complaint players had about Alone in the Dark was the lack of camera control on the right analogue stick on the 360 and - was it the mouse, on the PC version? The reason the developers opted not to include it was that they needed the right stick and the mouse(?) for the item manipulation system, which enables Carnby to move items around gently, or swing them violently according to player input. Alone in the Dark made an excellent case study for this because not only did it receive a huge backlash for some of the control-scheme choices the developers made when it was originally released, but it was changed in the PS3 version according to player criticism, and ultimately better received. The reason we did this was to explore just how deeply a game’s control scheme affected gamers’ opinions of a game and how much it would affect their decision to purchase a given game or pass it by. In a way, it's a pity that a game like this had so many control issues. It was meant to go into the February issue, and the highlight of the article was a little in-depth comparison we did between the original Xbox 360/PC versions and the PS3 to discuss why the developers made the changes they did.
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The graphics in the HD collection seem a little more polished, but I personally don't see a huge difference.While rattling through my archive of articles for Play Tech Magazine in search of samples to secure some freelance work, I came across our woefully unpublished Alone in the Dark: Inferno review for the PS3. Finally, here is a video comparison of both games.One horrible side effect of the added audio is that the new actors struggle to match the lip movements of the characters, and as such, vocals sometimes end up horribly out of sync with the visuals. Lip movement desync with new voice acting ( source):.The frame rate of cutscenes to the point where I've had to skip them. Shouldn't be (ruining one of my favorite jump scares in Silent HillĢ), and unlocking achievements has the nasty side effect of crippling Occurs on the save screen, sound loops during sections where it In both games, there's a bizarre crackling that randomly Have audio cutting out almost every time it hits something is While the Great Knife is only useful for one boss fight, the katana isĪn all-but-essential part of Silent Hill 3's melee arsenal, and to
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the Great Knife in Silent Hill 2 and the katana in Silent Hill 3. To keep the sound consistent whenever a character uses a bladed weapon In Silent Hill 2, theĪudio randomly skips in outdoors environments, and both games struggle Nevertheless, sound issues permeate both games. The PS3 version experiences occasional slowdown ( source).
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This is especially notable during moments near Toluca Lake, where the water can be seen abruptly ending, as if it flowed off the edge of the world.
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Without that fog, one can see where parts of the game world have not been finished and were left to end in nothingness. New voice acting, with the choice to use the original voices ( comparison video).Ī lot of the fog has been removed which has resulted in negative feedback from the original director of the first three games ( source) and reveals unfinished areas ( source): The story, controls, or core gameplay mechanics have remained the same, however there have been various changes in other areas
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